Each character has his or her own story, and these stories are broken up into series of scenes.These scenes vary in length and complexity, but for the most part, they boil down to engaging in conversation (by way of a standard dialogue tree) and subsequently steering the conversation toward a specific outcome, which usually involves getting involved with a member of the opposite sex, foiling another character's plans, or playing matchmaker for other characters.Consequently, this grind sucks the fun out of what is otherwise a fairly whimsical experience.
Despite being fairly reminiscent of the text-based PC adventures of yore, there's really not much quite like Sprung on the market.
Yet, despite some pretty good writing, catchy music, and nicely drawn 2D art, the experience suffers because of repetitive and oft-frustrating gameplay.
Though it doesn't really push the technical capabilities of the DS, Sprung does have a fairly distinct look to it, and it uses 2D sprites to represent the characters.
The game's European's roots are fairly apparent in the art style, which is reminiscent of a French comic book.
The characters look appropriately glossy and hip, and even the "dirty hippy" character is attractive, well dressed, and well groomed.
Each character has a handful of emotive animations, which themselves are fairly smooth and effective, but because of their limited numbers, these animations repeat fairly often, and they don't always match the tone of the dialogue they accompany.Sprung is an interesting experiment, and as the second DS game from Ubisoft, it's a pretty bold move by the French publisher.Its willingness to tread some risqué ground, which most games tend to sidestep, is definitely intriguing, but your actual participation in the game feels kind of limited, and the repetition inherent to its gameplay makes Sprung even harder to recommend.Sprung was one of the Nintendo DS' launch titles, notable for being one of the few western-developed dating sims released commercially in the United States.The game puts you in the roles of both Becky and Brett, two twenty-somethings on vacation in the mountains with their wild cast of friends.The scenarios have a tendency to feel kind of disjointed when you go from one to the next, but the fundamental problem with Sprung is its trial-and-error gameplay.