Indeed, while games built in Flash will run on Facebook until the end of 2020, Facebook would like to “strongly advise developers to follow the timelines set by browsers, as this may impact your decision to migrate sooner.” If you need a timeframe to work towards, Facebook points to the summer of 2018 — that’s when Chrome will require click-to-play for Flash-based content (see the Google section below for more).
The next steps include prompting users for permission to run Flash in more situations (in the summer of 2018, Chrome will ask for your permission to run Flash every time you restart it), disabling Flash by default, and eventually removing Flash completely from Chrome toward the end of 2020.
If you’re a Chrome user who regularly visits a site that depends on Flash, the only difference you should see if the site migrates to open web standards is no more prompts to run the plugin.
Safari requires explicit approval on each website before running the Flash plugin.
Apple also argues that Safari’s rendering engine Web Kit supports “the latest standards,” including HTML Video and Media Source Extensions, HTML Canvas and Web GL, CSS Transitions and Animations, Web RTC, and Web Assembly.
As such, Adobe will keep issuing regular security patches, maintaining OS and browser compatibility, and adding features and capabilities as needed through 2020.
The company will, however, “move more aggressively to EOL Flash in certain geographies where unlicensed and outdated versions of Flash Player are being distributed.” We asked for more details on what exactly “aggressively end-of-life-ing Flash” entails, which geographies the company is referring to, and when this might occur.Three years ago, 80 percent of desktop Chrome users visited a site with Flash daily; today that number has fallen to 17 percent.Aside from Apple’s refusal to support Flash on i OS, Google has arguably done the most to accelerate Flash’s demise over the years.But the company notes that many of the largest developers on the Facebook platform, including King and Plarium, have managed to migrate at least one Flash game to HTML5 “with minimal impact to their existing customers.” Facebook is outlining two options for game developers: In short, whether you’re building a new Facebook game or updating an existing one, it’s time to ditch Flash for open web standards.As it typically does when announcing the end of support of a Chrome feature, Google shared that its users are relying on Flash less and less.For the Mac, the transition from Flash began in 2010 when Flash was no longer pre-installed.